First, let me say what a great project this is!
I absolutely find this the most useful release in *******/WoW Emulation history.
I do would like somewhere to post suggestions, so I am making this thread to post my suggestions (No clue where else to go).
I don't know the Trinity core files very well, I am also a beginner at C++.
Methods I'd like to see:
local PositionZ = FindZFromXY(PositionX, PositionY); -- Global.
-- Finds the ground level (Position Z) for the given X and Y value.
-- Useful for: Anti-Cheats, missing Z parameters in other methods.
-- May require vmaps, if it doesn't great! -- Added Z = GetHeight(Map, X, Y[, Phase]); Thank you Foereaper.
This is all for now.
Thanks,
Kreatyve.
I absolutely find this the most useful release in *******/WoW Emulation history.
I do would like somewhere to post suggestions, so I am making this thread to post my suggestions (No clue where else to go).
I don't know the Trinity core files very well, I am also a beginner at C++.
Methods I'd like to see:
local PositionZ = FindZFromXY(PositionX, PositionY); -- Global.
-- Finds the ground level (Position Z) for the given X and Y value.
-- Useful for: Anti-Cheats, missing Z parameters in other methods.
-- May require vmaps, if it doesn't great! -- Added Z = GetHeight(Map, X, Y[, Phase]); Thank you Foereaper.
This is all for now.
Thanks,
Kreatyve.
Last edited: