Anthonys-Toolbox
Epic Member
I know Will has a thread like this already on ModCraft but his was from a while ago. In the download, it has 3 Folders from the World Folder, they are Expansion03, Expansion04, and Generic. All BLP files that are normally within these folders are still intact.
They have Particles and Dynamic Shadows fixed as well. For those that don't believe that I converted these.. Here's a video I recorded 3 hours ago whilst making this.
♠♠♠World M2 Download Link(468MB): http://anthonys-toolbox.org/520j_and_Cata_world_M2_WoTLK_Compatible.rar
(If you get a 404 Error, it may have been caused by opening it in a new tab/window)
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♠♠♠Addon Update May 14, 2013: Link for the rest of the folders in the World Folder Plus Spells Folder as well:
{133MB) http://anthonys-toolbox.org/520j_and_Cata_world_M2_WoTLK_Compatible_TheRest.rar
The Other folders this Pack contains
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♠♠♠Addon Update May 15, 2013: Here are Inventory Items as well as Icons and Two DBC Files. I used blizzard ID's in the ItemDisplayInfo.dbc file so with your custom items, You can use the normal retail Display ID's for the MoP/Cata stuff. The other dbc is the ParticleColor.dbc for Weapon Particle Emitter colors. Don't forget to put the dbc files into your Core's DBC Folder as well. ^_^
(535MB) http://anthonys-toolbox.org/520j_and_Cata_Item_M2_WoTLK_Compatible.rar
If you're not sure how to get the displayid off of wowhead, here's a basic example:
Find the weapon you want, say Gurthalak Blue: http://www.wowhead.com/item=78487
, add a &xml to the end of it so it's http://www.wowhead.com/item=78487&xml Now in the xml page that loads up, find where it says <icon displayid="NUMBER">
And that's the display ID to use in your SQL Table.
Note: I purposesly made some changes to the Challenge mode helms, so if you use them, you'll see what I mean. Think of it as a Watermark. ^_^.
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A Creatures Pack Will Not be added until I can figure out the Camera Issue and code a function for fixing it into my converter.
Not All Files will render out correctly or work as they should due to various nicknacks, also not all of their textures are located within their native folders.
Some images below of random objects I spawned ingame from this particular download pack:
1. http://puu.sh/2TeBS.jpg
2. http://puu.sh/2TeCi.jpg
3. http://puu.sh/2TeEN.jpg
4. Giant Sha Tree!: http://puu.sh/2TeSr.jpg
5. Normal Trees: http://puu.sh/2TeZz.jpg
I'm just spawning them as gameobjects, however most of you guys will most likely use them in your Noggit Creations. If ya'll use these, I would love it if ya'll showed some screenshots!!!
I'm doing this for two reasons. Leaving WoW Scene(Again..), Second I want to see people decorate more than trying to spend a lot of time on converting stuff. With this, you'd be able to slap straight into noggit without having to do a lot of other BS work.
Kind Regards,
~Anthony Vang
PS........
For Anyone that is having some of the models render out with Green Textures, Please review this video here:
This video is for Creatures, however the same can be done for Game Objects as well.
They have Particles and Dynamic Shadows fixed as well. For those that don't believe that I converted these.. Here's a video I recorded 3 hours ago whilst making this.
♠♠♠World M2 Download Link(468MB): http://anthonys-toolbox.org/520j_and_Cata_world_M2_WoTLK_Compatible.rar
(If you get a 404 Error, it may have been caused by opening it in a new tab/window)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=
♠♠♠Addon Update May 14, 2013: Link for the rest of the folders in the World Folder Plus Spells Folder as well:
{133MB) http://anthonys-toolbox.org/520j_and_Cata_world_M2_WoTLK_Compatible_TheRest.rar
The Other folders this Pack contains
=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=
♠♠♠Addon Update May 15, 2013: Here are Inventory Items as well as Icons and Two DBC Files. I used blizzard ID's in the ItemDisplayInfo.dbc file so with your custom items, You can use the normal retail Display ID's for the MoP/Cata stuff. The other dbc is the ParticleColor.dbc for Weapon Particle Emitter colors. Don't forget to put the dbc files into your Core's DBC Folder as well. ^_^
(535MB) http://anthonys-toolbox.org/520j_and_Cata_Item_M2_WoTLK_Compatible.rar
If you're not sure how to get the displayid off of wowhead, here's a basic example:
Find the weapon you want, say Gurthalak Blue: http://www.wowhead.com/item=78487
, add a &xml to the end of it so it's http://www.wowhead.com/item=78487&xml Now in the xml page that loads up, find where it says <icon displayid="NUMBER">
And that's the display ID to use in your SQL Table.
Note: I purposesly made some changes to the Challenge mode helms, so if you use them, you'll see what I mean. Think of it as a Watermark. ^_^.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=
A Creatures Pack Will Not be added until I can figure out the Camera Issue and code a function for fixing it into my converter.
Not All Files will render out correctly or work as they should due to various nicknacks, also not all of their textures are located within their native folders.
Some images below of random objects I spawned ingame from this particular download pack:
1. http://puu.sh/2TeBS.jpg
2. http://puu.sh/2TeCi.jpg
3. http://puu.sh/2TeEN.jpg
4. Giant Sha Tree!: http://puu.sh/2TeSr.jpg
5. Normal Trees: http://puu.sh/2TeZz.jpg
I'm just spawning them as gameobjects, however most of you guys will most likely use them in your Noggit Creations. If ya'll use these, I would love it if ya'll showed some screenshots!!!
I'm doing this for two reasons. Leaving WoW Scene(Again..), Second I want to see people decorate more than trying to spend a lot of time on converting stuff. With this, you'd be able to slap straight into noggit without having to do a lot of other BS work.
Kind Regards,
~Anthony Vang
PS........
For Anyone that is having some of the models render out with Green Textures, Please review this video here:
This video is for Creatures, however the same can be done for Game Objects as well.
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