i have done it and this is my pritsc, cost me 1 night:RpS_laugh:,i will give my code on git if nessaryView attachment 195
sure,I'm sure not everything was right,for exp:.reload eluna not work,i searched Lua/HookMgr.h/ELUNA in your latest update and compared with my core,but found none difference.
https://github.com/q725922/eluna-trinitycore.git
oh!I did not see that yesterday for the time difference~~~sorry Rocket I was not to doubt about your work but just want to try my self.but something still work not properly.I think this night will be nice xD
sorry my visual studio vision is not EN ,and following is my errors met:
4>game.lib(WorldSession.obj) : error LNK2019: 无法解析的外部符号 "private: __thiscall SocialMgr::SocialMgr(void)" (??0SocialMgr@@AAE@XZ),该符号在函数 "protected: __thiscall ACE_Singleton<class SocialMgr,class ACE_Null_Mutex>::ACE_Singleton<class SocialMgr,class ACE_Null_Mutex>(void)" (??0?$ACE_Singleton@VSocialMgr@@VACE_Null_Mutex@@@@IAE@XZ) 中被引用
4>game.lib(Player.obj) : error LNK2001: 无法解析的外部符号 "private: __thiscall SocialMgr::SocialMgr(void)" (??0SocialMgr@@AAE@XZ)
4>game.lib(MiscHandler.obj) : error LNK2001: 无法解析的外部符号 "private: __thiscall SocialMgr::SocialMgr(void)" (??0SocialMgr@@AAE@XZ)
4>game.lib(CharacterHandler.obj) : error LNK2001: 无法解析的外部符号 "private: __thiscall SocialMgr::SocialMgr(void)" (??0SocialMgr@@AAE@XZ)
these are part of them