therealdudelee
Enthusiast
Hi guys, I know I've posted here quite a bit recently... But I've got another issue.
Every time (since updating) I try to spawn a gameobject using the PerformIngameSpawn global function, the orientation is always 0. Is this an issue with Eluna or am I doing something wrong?
Here's some samples of code I'm using:
Using this code, both the walls spawn facing the same way (0 orientation). Help me out here dudes.
Thanks,
DL
Every time (since updating) I try to spawn a gameobject using the PerformIngameSpawn global function, the orientation is always 0. Is this an issue with Eluna or am I doing something wrong?
Here's some samples of code I'm using:
Code:
PerformIngameSpawn(2, WALL_ID, MAP_ID, 0, x, y, z, 3.1, false)
PerformIngameSpawn(2, WALL_ID, MAP_ID, 0, x, y, z, 0, false)
Using this code, both the walls spawn facing the same way (0 orientation). Help me out here dudes.
Thanks,
DL