susumakusu
Enthusiast
Is It possible to create an "imaginary" area surround an NPC so when a player go inside this area he gets teleported out if he hasn't got an item?
I know you can protect AreaId and MApsId but I want to protect a range in exact coordinates where an NPC is spawned, is that possible?
If It is possible what functions I should use?
Sorry my bad english.
I know you can protect AreaId and MApsId but I want to protect a range in exact coordinates where an NPC is spawned, is that possible?
If It is possible what functions I should use?
Sorry my bad english.