slp13at420
Mad Scientist
<SHARE>
<MOD>
Credits to [MENTION=6]Rochet2[/MENTION] for original script.
Credits to [MENTION=717]slp13at420[/MENTION] for the modifications.
this is a fun little script with some bells and whistles.
you can apply this script to 1 or many npc's.(I Don't Recommend you use this for Mobs)
this will cause an npc to randomly yell or say statements from the table(ANN) in the script(based on an adjustable timed event)
you can also have the npc `Emote` and/or cast a spell whenever they fire a statement.
you can make it use multiple statements by linking them.
simple instructions are listed within the script to help explain how to set things.
this will only get triggered when a player is within range to trigger event 27, after that the npc will chatter non-stop.
you can set it so the npc will chatter non-stop once its triggered or only chatter when it gets triggered.
timers sped up for video.
Update - slimmed it down a bit
-- remove the sub-announce function
-- condensed the simple if statements
-- fixed the issue with the npc in an idle map
rather than using a value to tell the trigger its
clear to fire again , it now just checks the last
time it fired to the current time.
<MOD>
Credits to [MENTION=6]Rochet2[/MENTION] for original script.
Credits to [MENTION=717]slp13at420[/MENTION] for the modifications.
--Built-Tested and Approved for TC2 3.3.5a Eluna ONLY--
this is a fun little script with some bells and whistles.
you can apply this script to 1 or many npc's.(I Don't Recommend you use this for Mobs)
this will cause an npc to randomly yell or say statements from the table(ANN) in the script(based on an adjustable timed event)
you can also have the npc `Emote` and/or cast a spell whenever they fire a statement.
you can make it use multiple statements by linking them.
simple instructions are listed within the script to help explain how to set things.
this will only get triggered when a player is within range to trigger event 27, after that the npc will chatter non-stop.
you can set it so the npc will chatter non-stop once its triggered or only chatter when it gets triggered.
>> Babbling NPC <<
He's a rude, drunken, foul mouthed robot.
don't you just .. luv him.?
timers sped up for video.
Update - slimmed it down a bit
-- remove the sub-announce function
-- condensed the simple if statements
-- fixed the issue with the npc in an idle map
rather than using a value to tell the trigger its
clear to fire again , it now just checks the last
time it fired to the current time.
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