struct HonorGossip
{
uint8 icon;
std::string name;
uint32 HK, titleID;
};
// {icon, "title name", honored_kills, titleID}
HonorGossip Titles [] =
{
{9, "Private", 1, 1 },
{9, "Corporal", 100, 2 },
{9, "Sergeant", 250, 3 },
{9, "Master Sergeant", 500, 4 },
{9, "Sergeant Major", 750, 5 },
{9, "Knight", 1000, 6 },
{9, "Knight-Lieutenant", 1500, 7 },
{9, "Knight-Captain", 2000, 8 },
{9, "Knight-Champion", 2500, 9 },
{9, "Lieutenant Commander", 3000, 10 },
{9, "Commander", 3500, 11 },
{9, "Marshal", 4000, 12 },
{9, "Field Marshal", 4500, 13 },
{9, "Grand Marshal", 5000, 14 },
{9, "Scout", 1, 15 },
{9, "Grunt", 100, 16 },
{9, "Sergeant", 250, 17 },
{9, "Senior Sergeant", 500, 18 },
{9, "First Sergeant", 750, 19 },
{9, "Stone Guard", 1000, 20 },
{9, "Blood Guard", 1500, 21 },
{9, "Legionnaire", 2000, 22 },
{9, "Centurion", 2500, 23 },
{9, "Champion", 3000, 24 },
{9, "Lieutenant General", 3500, 25 },
{9, "General", 4000, 26 },
{9, "Warlord", 4500, 27 },
{9, "High Warlord", 5000, 28 },
};
static const uint32 TITLES_SIZE = (sizeof(Titles) / sizeof(*Titles)); // NOTE, this was wrong. it was uint32 instead of *Titles or HonorGossip in the sizeof.
class npc_honor_gossip : public CreatureScript
{
public:
npc_honor_gossip() : CreatureScript("npc_honor_gossip") { }
bool OnGossipHello(Player* player, Creature* creature)
{
player->ADD_GOSSIP_ITEM(0, "|TInterface\\icons\\INV_Misc_QuestionMark:30|tHow does this npc work?|r", GOSSIP_SENDER_MAIN, 100);
player->ADD_GOSSIP_ITEM(4, "|TInterface\\icons\\Achievement_PVP_H_15:30|tHonorable Kills Titles|r", GOSSIP_SENDER_MAIN, 101);
[COLOR="#00FF00"]player->ADD_GOSSIP_ITEM(4, "Item Cost Titles", GOSSIP_SENDER_MAIN, 200);[/COLOR]
player->ADD_GOSSIP_ITEM(7, "|TInterface\\icons\\Ability_Spy:30|tNevermind|r", GOSSIP_SENDER_MAIN, 102);
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /* sender */, uint32 actions)
{
player->PlayerTalkClass->ClearMenus();
if (actions == 100)
{
ChatHandler(player->GetSession()).SendSysMessage("|cffff6060[Information]:|r This npc show you 2 different options,Honorable Kills Titles costed on LifeTime Kills,Devium WoW Titles show you our own titles |cffff0000[Patch Required]|r,and costed on [Devium Title Token].");
OnGossipHello(player, creature);
}
else if(actions == 101)
{
if (player->GetTeamId() == ALLIANCE)
for (int i = 0; i < TITLES_SIZE/2; ++i)
player->ADD_GOSSIP_ITEM(Titles[i].icon, Titles[i].name.c_str(), GOSSIP_SENDER_MAIN, i);
else
for (int i = TITLES_SIZE/2; i < TITLES_SIZE; ++i)
player->ADD_GOSSIP_ITEM(Titles[i].icon, Titles[i].name.c_str(), GOSSIP_SENDER_MAIN, i);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, "<- Back", GOSSIP_SENDER_MAIN, 999);
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
}
else if (actions == 102)
player->CLOSE_GOSSIP_MENU();
else if (actions == 999) // NOTE main menu, no need to write the options twice, use the function like this.
OnGossipHello(player, creature);
[COLOR="#00FF00"] else if (actions == 200)
{
if (player->HasItemCount(99921, 20, false))
{
player->GetSession()->SendNotification("You don't have enough tokens!");
player->CLOSE_GOSSIP_MENU();
return false;
}
if (!player->HasTitle(30000))
player->SetTitle(30000);
}[/COLOR]
else if (actions < TITLES_SIZE) // must check so we wont accidently go overboard
{
if (player->HasTitle(Titles[actions].titleID))
player->GetSession()->SendNotification("You already have this title!");
else if (player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS) < Titles[actions].HK)
player->GetSession()->SendNotification("You don't have enough kills!");
else if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(Titles[actions].titleID))
{
player->SetTitle(titleEntry);
player->GetSession()->SendAreaTriggerMessage("Title granted!");
}
OnGossipHello(player, creature);
}
return true; // NOTE always return true, unless you want to send the default gossip menu from DB
}
};
void AddSC_honor_gossip()
{
new npc_honor_gossip;
}