katos
Noble Member
Hey guys,
Got an issue here, on character creation, if the user hits "back" instead of "accept" then the account is banned on the grounds of packet spoofing - does anyone happen to know why? This has happened to everyone that has hit "back" now so is not one-off.
My configs for packet spoofing:
If anyone needs anymore details please let me know.
Thank you so much for any help guys.
Regards,
Katos
Got an issue here, on character creation, if the user hits "back" instead of "accept" then the account is banned on the grounds of packet spoofing - does anyone happen to know why? This has happened to everyone that has hit "back" now so is not one-off.
My configs for packet spoofing:
Code:
# PACKET SPOOF PROTECTION SETTINGS
#
# These settings determine which action to take when harmful packet spoofing is detected.
#
# PacketSpoof.Policy
# Description: Determines the course of action when packet spoofing is detected.
# Default: 1 - (Log + kick)
# 0 - (Log only 'network')
# 2 - (Log + kick + ban)
PacketSpoof.Policy = 2
#
# PacketSpoof.BanMode
# Description: If PacketSpoof.Policy equals 2, this will determine the ban mode.
# Note: Banning by character not supported for logical reasons.
# Default: 0 - Ban Account
# 2 - Ban IP
#
PacketSpoof.BanMode = 2
#
# PacketSpoof.BanDuration
# Description: Duration of the ban in seconds. Only valid if PacketSpoof.Policy is set to 2.
# Set to 0 for permanent ban.
# Default: 86400 seconds (1 day)
#
PacketSpoof.BanDuration = 86400
If anyone needs anymore details please let me know.
Thank you so much for any help guys.
Regards,
Katos