Hello,
So my WC.exe is taking a lot of time to start, even though the machine i'm running on is pretty decent, I saw servers restarting in like 5-10 seconds top, but mine takes like 3-4 minutes.
Running on Windows server 2012 - 32gb ram - i7 4790K@4GHZ
Hard to tell when we need a bit more info, config setting for example. How do you have your database setup (locally?)? Almost all of the load time will come from DBC and database. I'm probably pointing out redundant causes, but eh, we might get somewhere. How many times have you started up your Worldserver? Normally the first time load can be a bit slow (not sure about 4m slow though).
There should be a text documment called "server" upload that to a site or a google document and paste the link here, it may show what takes a very long time for you to start your server up, like errors and stuff that may collide.
That's actually another reason. Database errors can spam the console with error messages which slows down startup time as well. However, in most cases it won't delay it by much and I doubt DB errors are causing 3m-4m startup time. Are you sure it is 3 or 4 minutes? Didn't exaggerate? I believe when the world does start it shows how long it took to start.
There should be a text documment called "server" upload that to a site or a google document and paste the link here, it may show what takes a very long time for you to start your server up, like errors and stuff that may collide.
You are compiling in debug. This will cause the server to be very slow due to debug code.TrinityCore rev. 3be7b0399280 2016-06-17 20:30:45 +0100 (3.3.5 branch) (Win32, Debug) (worldserver-daemon)
You are compiling in debug. This will cause the server to be very slow due to debug code.
If you dont need to debug, build in release for maximum speed. You can select this right before you compile..
Now it makes sense, rebuilding in release, will keep you posted thanks a lot.Figures. I was going to ask that because I thought of it in my head earlier.. not sure why I didn't. Nou Rochet.
Are the scripts in your source folder though?
Recompiling should not lose anything unless you changed the source or some settings like for example in cmake.