Kaev
Super Moderator
Hello EmuDevs!
Today i want to present you our project:
Neo - A WoW Development Suite
You maybe ask yourself what this means. I'll tell you!
Neo will be THE WoW modding tool.
You can mod nearly anything you can imagine. The biggest point will be the map editor, which is written from scratch. From modifying the terrain over placing WMOs and M2s to place NPCs and gameobjects, you can do everything with it. Creating custom content will never be that easy.
But this isn't everything, we plan to integrate a database and DBC editor too.
Here's a list of features that we plan to add or already working on:
You will always find the newest progress always in this thread!
Here are screenshots and videos of the development (Newest to oldest).
If the videos won't load, use firefox. If the site won't load, wait some minutes:
Cromon recently started automatic terrain generation.
https://www.dropbox.com/s/zgzldutldsao3q7/2015-09-16_00-24-43.mp4?dl=0
WDL Generation Hype! \o/
https://gitlab.cromon.ch/Cromon/woweditor/commit/5dbfcfd22a3d147d6f91c5cd4f849c41868f3956
Cromon is so fast..: https://www.dropbox.com/s/2xky0nbces0sdk4/2015-03-01_19-41-06.mp4?dl=0
I didn't post something the last days, so here is a small video about texturing that i made for you: https://www.youtube.com/watch?v=EWqe9qJJ7-w
MCLV and MCSH are now displayed correctly. MCLV is additive lighting as you can see near the brazier inside the brush, MCSH is the predefined shadows for example near the trees.
M2 models are now properly positioned and animated all around the world.
All of the old UI and some new stuff like the log is now integrated into the docking ui
The appropriate flags get set in the wdt if you enable vertex shading.
The brush now features anti-aliasing and animation, see: https://www.dropbox.com/s/kiohi23xt5ssne3/2015-02-11_01-27-24.mp4?dl=0
We renamed the project to Neo!
You can compile the software with Visual Studio 2013 now.
Some UI tests.. https://cloud.cromon.ch/f/e7e792085c074d05d3cdf094e666693d
No screenshot or video, but a good message: Changing height, flattering and MCCV stuff is already implemented. You also can save the MCCV sub-chunk and the modified height of your terrain! IMO that's a huge step forwards to our goals!
Cromon is working on some MCCV stuff: https://cloud.cromon.ch/f/51574846a577e0c47f51add0b4e9b6a9
Stuff is going on: https://cloud.cromon.ch/f/31ac6824fd0433ad6c1e5742a08922b8
M2 with animations? Sure, why not? Stuff is going so well, dudes.
https://cloud.cromon.ch/f/d690e4939698b5f27257103d59dafea6
M2 not finished yet, but...:
Seems like scalable textures are working.
Want to search something fast? No problem, loading is fast as hell! Video: https://cloud.cromon.ch/f/50a4748c153bb39f68a3dd0e0b1241e2
Yay! WMO rendering!
Ground effects! And an ashenvale ADT in durotar.. CROMON, IT DOESN'T WORK LIKE THIS!
Cameramovement? Yup. Video: https://cloud.cromon.ch/f/2333d26bc5f67f8637fd98eebf90c7fe
Scalable textures aren't working yet.. but soon!
Maploading works fine! Video: https://cloud.cromon.ch/f/96349608efcb1363bee7ce000367490f
Fog and lightning works!
Maploading from CASC files works!
The first buttons are working!
Development informations:
List of developers:
Estimated date of the next stable version:
N/A - Don't ask for it! If there is no date in this thread, we don't have one yet!
Thanks for reading the thread!
We hope you will like our program!
~Kaev
Today i want to present you our project:
Neo - A WoW Development Suite
You maybe ask yourself what this means. I'll tell you!
Neo will be THE WoW modding tool.
You can mod nearly anything you can imagine. The biggest point will be the map editor, which is written from scratch. From modifying the terrain over placing WMOs and M2s to place NPCs and gameobjects, you can do everything with it. Creating custom content will never be that easy.
But this isn't everything, we plan to integrate a database and DBC editor too.
Here's a list of features that we plan to add or already working on:
- Support for every version. Classic to WoD!
- Map editor (Modify terrain, place WMO and M2)
- NPC and GameObject placement via map editor
- DBC editor
- Database editor
- Edit ground effects
- Easy creation of new ADTs
- More!
You will always find the newest progress always in this thread!
Here are screenshots and videos of the development (Newest to oldest).
If the videos won't load, use firefox. If the site won't load, wait some minutes:
Cromon recently started automatic terrain generation.
https://www.dropbox.com/s/zgzldutldsao3q7/2015-09-16_00-24-43.mp4?dl=0
WDL Generation Hype! \o/
https://gitlab.cromon.ch/Cromon/woweditor/commit/5dbfcfd22a3d147d6f91c5cd4f849c41868f3956
Cromon is so fast..: https://www.dropbox.com/s/2xky0nbces0sdk4/2015-03-01_19-41-06.mp4?dl=0
I didn't post something the last days, so here is a small video about texturing that i made for you: https://www.youtube.com/watch?v=EWqe9qJJ7-w
MCLV and MCSH are now displayed correctly. MCLV is additive lighting as you can see near the brazier inside the brush, MCSH is the predefined shadows for example near the trees.
M2 models are now properly positioned and animated all around the world.
All of the old UI and some new stuff like the log is now integrated into the docking ui
The appropriate flags get set in the wdt if you enable vertex shading.
The brush now features anti-aliasing and animation, see: https://www.dropbox.com/s/kiohi23xt5ssne3/2015-02-11_01-27-24.mp4?dl=0
We renamed the project to Neo!
You can compile the software with Visual Studio 2013 now.
Some UI tests.. https://cloud.cromon.ch/f/e7e792085c074d05d3cdf094e666693d
No screenshot or video, but a good message: Changing height, flattering and MCCV stuff is already implemented. You also can save the MCCV sub-chunk and the modified height of your terrain! IMO that's a huge step forwards to our goals!
Cromon is working on some MCCV stuff: https://cloud.cromon.ch/f/51574846a577e0c47f51add0b4e9b6a9
Stuff is going on: https://cloud.cromon.ch/f/31ac6824fd0433ad6c1e5742a08922b8
M2 with animations? Sure, why not? Stuff is going so well, dudes.
https://cloud.cromon.ch/f/d690e4939698b5f27257103d59dafea6
M2 not finished yet, but...:
Seems like scalable textures are working.
Want to search something fast? No problem, loading is fast as hell! Video: https://cloud.cromon.ch/f/50a4748c153bb39f68a3dd0e0b1241e2
Yay! WMO rendering!
Ground effects! And an ashenvale ADT in durotar.. CROMON, IT DOESN'T WORK LIKE THIS!
Cameramovement? Yup. Video: https://cloud.cromon.ch/f/2333d26bc5f67f8637fd98eebf90c7fe
Scalable textures aren't working yet.. but soon!
Maploading works fine! Video: https://cloud.cromon.ch/f/96349608efcb1363bee7ce000367490f
Fog and lightning works!
Maploading from CASC files works!
The first buttons are working!
Development informations:
- Open Source
- C#.NET
- .NET Framework 4.5+
- Visual Studio 2013+
- SharpDX
- D3D11
- You can find the repository here: https://bitbucket.org/mugadr_m/neo
List of developers:
- Cromon
- Kaev
- Beket
- Steff
- Relaxok
- Tripleslash/Master674
Estimated date of the next stable version:
N/A - Don't ask for it! If there is no date in this thread, we don't have one yet!
Thanks for reading the thread!
We hope you will like our program!
~Kaev
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