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[SOLVED] Server is not there after compile

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Noven

Exalted Member
Just got everything working, but when I compile, I get this message:

========== Build: 12 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

And I thought it was not problem, because I couldn't really find the thing that failed, but when I check my bin/release folder, the only thing there was lua_scripts :S

Did I do something wrong or?
 

Neccta

Exalted Member
Copy all of the Output text in Visual Studio. Put it in Pastebin.com rather than here.
 
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Noven

Exalted Member
There are no log files, but I think I found out the issue, it was a script I got errors from, so i'll delete that, and check after if it works :)
 

Tommy

Founder
There are no log files, but I think I found out the issue, it was a script I got errors from, so i'll delete that, and check after if it works :)

He's not talking about a log file. When you press "Build Solution" the 'Output' tab displays compilation text, you know, the place where you copied succeeded/failed solutions. You can even view the 'Error List' tab (which shows when there's an error) and copy/paste the said error here, instead of all the compilation text in general.

========== Build: 12 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

When you get 1 failed that means a project received an error. It doesn't do us any good if you just link the Build succeeded and failed when we need the actual error.
 

Neccta

Exalted Member
Well to be fair I had originally asked for different log files. Then I edited it, he probably didn't see it after I had changed it.
 

Noven

Exalted Member
I no freaking clue what is going on now

========== Build: 13 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========

Still only lua_scripts in the release folder. There is nothing in the error list either, but here is a link to the whole output http://pastebin.com/gdSgyqrB




Just found out that ALL_BUILD solution says (Incompatible), same with Authserver, INSTALL, revision.h, worldserver and ZERO_CHECK
"this project is incompatible with the current edition of visual studio"
 
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Neccta

Exalted Member
Close Visual Studios.
Go to your build folder and double click on the solution file.
image.png


Then right click the TrinityCore solution and hit 'Clean solution'.
image.png


Finally go to 'Build' and build the solution.
image.png
 

Kaev

Super Moderator
I no freaking clue what is going on now

========== Build: 13 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========

Still only lua_scripts in the release folder. There is nothing in the error list either, but here is a link to the whole output http://pastebin.com/gdSgyqrB




Just found out that ALL_BUILD solution says (Incompatible), same with Authserver, INSTALL, revision.h, worldserver and ZERO_CHECK
"this project is incompatible with the current edition of visual studio"

Which version of Visual Studio do you use? And are you sure that you compile it in Release mode instead of Debug mode?
 

Noven

Exalted Member
Okay, I fixed the "this project is incompatible with the current edition of visual studio" problem by switching to "visual studio for windows desktop" when you open trinitycore.sln, the new errors I am getting now are http://pastebin.com/sMKnVz6g
 

Hyperion

Founder
Either missing MySQL libs or cmake didnt find it. If you changed compilers though, you should probably clear cmake's cache and re-generate.
What version of Visual Studio are you using right now, 2013?
 

Noven

Exalted Member
I do have the mysql libs though. Using Microsoft Visual Studio 2013, yes.

Just downloaded the mysql-5.6.23-winx64 file, and deleted everything in the trinity folder except the source, also just rerunned the cmake, trying to compile now.
 
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Hyperion

Founder
I do have the mysql libs though. Using Microsoft Visual Studio 2013, yes.

Just try starting over imo, delete it all and get the source again, re-config and generate in Visual Studio 12 2013 in cmake and open the TrinityCore.sln set to Release and then Build
 

Rochet2

Moderator / Eluna Dev
Which file did you set cmake path to for the mysql if you used the libs?
Should have linked the .lib and not the .dll
 

Noven

Exalted Member
Okay, I get the same errors, AFTER I've deleted everything, and did git pull on new, and even reinstalled the cmake, and I did set the cmake for the .lib file
 

Noven

Exalted Member
Just a question out of the blue, the errors wouldn't come from the fact that I download mysql community x64 bit and compiling in 32bit?
 

Rochet2

Moderator / Eluna Dev
Just a question out of the blue, the errors wouldn't come from the fact that I download mysql community x64 bit and compiling in 32bit?

Yes it does, unless you are using the libs downloaded separately and use the 32bit ones from them.
 
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