NotHawthorne
Insane Member
>>> The Shard Ruleset is a set of various Lua scripts and cMaNGOS 3.3.5a core edits that will, when completely finished, rebuild the rules of World of Warcraft from the ground up. As I'm unable to be a server hoster, community administrator, and gamemaster at the same time as developing these systems, I probably won't be hosting a server with them. However, feel free to use them for your own projects, or contribute to the GitHub! I would love to work together with someone who wanted to host a server like this. The inspiration for this project comes from my experiences in games such as Shadowbane and Darkfall. Freedom of choice is an important thing to me in MMORPG's, and I think it's very possible to implement this freedom in World of Warcraft.
-MAJOR FEATURES-
NOTE: The most important scripts rely on the wonderful ElunaGATE AddOn.
Green text means that something is functional, or mostly functional.
Gold text means that the framework in place and/or being worked on actively for that feature, but is not functional.
Red text means that it's something that's either not been started or neglected.
Green text means that something is functional, or mostly functional.
Gold text means that the framework in place and/or being worked on actively for that feature, but is not functional.
Red text means that it's something that's either not been started or neglected.
- FULL LOOT ON DEATH
Upon player-caused death, your items will be taken from your inventory (and equipped items) and placed on a vendor (the Loot Ghost) for the killing player to claim.
- REWORKED CHARACTER PROGRESSION
When you go to create your character, you may choose one of four archetypes: Fighter, Mage, Thief, and Healer (names subject to change.)
You will then, as you level up, be able to put points into improving abilities in a certain category, such as Liturgy.
As you spend points in the Liturgy focus skill, more Liturgy skills become available to learn.
- Additional Features
All classes now start with 1,000 Energy, and 80 Mana at level 1.
Auto-Attacking now costs 50 Energy. If you auto attack with under 50 energy, you'll be pacified for 5 seconds.
Agility now grants movement speed, and reduces Energy costs.
-SCREENSHOTS-
=Proof of concept "Alternate Advancement" window, fully functional=
=What "Alternate Advancement" has become, two weeks later=
=Character Create Screen=
=Stat Allocation Proof of Concept=
=Remade Stat Allocation window, fully functional.=
=Player looting=
-GITHUB-
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