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[Eluna] Grumbo`z Guild Warz 'Tides of Desolation'

slp13at420

Mad Scientist
gonna use Stime==GetGameTime() and store it like the flag guid. (its in seconds) so 5 minute wait == +300.
I will start on it this weekend. I will make it an optional feature like the Anarchy or all guard features so it can be turned on or off live in game.
Itz Thankz to rochetz and foereaperz help that this can be done :D
thank you for the idea. I will update the post when I have added and tested it.
HaHa !!Gonna Nail Soup This SOB!!
gonna have to start calling it the Emudevs community project.


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you talkin bout sum'in like that huh :D

basicly as an admin you will set f_timer to 1 to turn the feature on
then set s_timer to xx where xx is in seconds. i.e 5 minutes is 300 seconds.

>I will announce when it is updated with this live feature.<
 
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slp13at420

Mad Scientist
I will start on getting the timer to actually apply in game tomorrow evening.

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it wont post the time remaining. that would kinda be a spoiler.
 
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slp13at420

Mad Scientist
Nice job!!!! is awesome.

Can you please add a cooldown to re-capture flag? 20 min or that will the eternal battle, just think :)

Ok dude ther you go UPDATED

its called the no-tag-flag feature.

to turn it on . switch to guild chat then type set f_timer 1

the time is adjustable
the time is in seconds.
to set the time type set s_timer 300
300 seconds = 5 minutes
600 seconds = 10 minutes
1200 seconds = 20 minutes
1800 seconds = 30 minutes

ANNOUNCEMENT : UPDATE RELEASED :Enjoy
 
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PrestonParsons

BETA Tester
i get this ?
2014-04-16_15:42:19 ERROR [Eluna]: Error loading file `lua_scripts\guildhouse.LUA`.
2014-04-16_15:42:19 ERROR lua_scripts\guildhouse.LUA:141: attempt to index local 'Currencynamedb' (a nil value)
 

DarkAngel

Wiki Author
i get this ?
2014-04-16_15:42:19 ERROR [Eluna]: Error loading file `lua_scripts\guildhouse.LUA`.
2014-04-16_15:42:19 ERROR lua_scripts\guildhouse.LUA:141: attempt to index local 'Currencynamedb' (a nil value)

Code:
local Currencynamedb = WorldDBQuery("SELECT `name` FROM `item_template` WHERE `entry` = '"..GWCOMM["SERVER"].currency.."';");
local Currencyname = Currencynamedb:GetString(0)
the currencynamedb query returned nil and as thus the currencyname cannot be extracted. You have not set the currency correct.

Edit:
Finally not to slow! Foe :D
 
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Foereaper

Founder
The issue has already been explained at least 2 or 3 times so far in the thread, so technically I beat you to it months ago ;)
 

slp13at420

Mad Scientist
The issue has already been explained at least 2 or 3 times so far in the thread, so technically I beat you to it months ago ;)
he's technicaly right 2X :D
a quick grind of the two sql files will fix that problem in a jiffy.
 
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slp13at420

Mad Scientist
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slp13at420

Mad Scientist
no GitHub is calling me a robot and locked my profile .
i have been sending them messages about it but they just ignore me so i have been running around backing my stuff up on pastebin.com

9NQvTqJ.png


its been a week now and absolutly NO responce.

Gaahhhh i wish i could find where they sell these robots that script :rofl:
 
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slp13at420

Mad Scientist
Github Back online :D

ok - updated 9-12-2014 -
tweeked npc faction values and tweeked the Anarchy same faction portion.
now ALL npc's and GO's are faction based so display ids can be changed for a specific faction.
if your not in the same guild owning area but the same faction then your faction will get switched to appose the faction of the owning guild. this check action is handled by the guild pigs. they are faction based, and when players come into a certain disctance they get checked. non-guild players should not be affected. when a player of an apposing guild is in range then there faction is change and a reset timer applied for 10 seconds.
this change will also cause both the guards AND the pigs to become aggressive to the apposers faction and attack.
when guards die they dont respawn but the pigs will. if you wish the pigs to stay neutral then just change there factions to 35. they wont attack unless you attack them then they will attack back..


-------------------------------------------

- update 9/14/2014 -

changed the flags guild invite into an adjustable feature.
now a guild master can turn this feature on/off for there guild only.
when turned on this will allow the flags to open a gossip menu to offer a non-guild player to join that flag's guild.
if turned off then the non-guild player must request invite from a guild member.

default setting is 1 (0 = off :: 1 = on)

to change use the command '/g set guild_invite 0'
that will turn it off for only your guild.
adjustable only by the guild master.

-------------------------------------------

- update 9/15/2014 -

found an oooopps with the gm/admin command `spawn flag`.
if the area is controlled by `SERVER`and you try to spawn a new flag it causes an error due to the faction shift. Ally = 0 Horde = 1 SERVER = 2 and LOCKED = 3 but when the faction shift is adjusted then there is no actual GOB with the asking id.
so now it will check if team id is less than 2.
 
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