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[Eluna] Grumbo`z Guild Warz 'Tides of Desolation'

gosa

Enthusiast
lol your right i pulled from an old source.but i recompiled with a new uptodate source and its all good but the commands are not working?
any ideas?
 

gosa

Enthusiast
[Eluna]: Lua Engine loaded.

Grumbo'z Guild Warz System Loading

Approved: Eluna Detected.

Guild Warz tables version: 1.6
Guild Warz core version: 5.95
Pig Payz version: 1.75
Teleporter version: 1.5
PVP core: 4
GUILD WARZ ver: 3.7 Loaded.
 

slp13at420

Mad Scientist
[Eluna]: Lua Engine loaded.

Grumbo'z Guild Warz System Loading

Approved: Eluna Detected.

Guild Warz tables version: 1.6
Guild Warz core version: 5.95
Pig Payz version: 1.75
Teleporter version: 1.5
PVP core: 4
GUILD WARZ ver: 3.7 Loaded.

ok it looks like it loaded without errors.
now make sure your character belongs to a guild.
change to guild chat using /G
then type "commands".
you should get an output on your screen of commands and settings(depending on your guild rank and gm rank)

where did you download/compile from?

I use https://github.com/ElunaLuaEngine/Eluna-TC-Wotlk.git
 
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slp13at420

Mad Scientist
:jaw: 4000 views in under 60 days :jaw:
"Just bringing Warcraft back to World of Warcraft"
:coffee:&:canabis: breakfast of champions.

thank you Emudevs team.
Thank you Black Wolfs Den team.

-- updated calculations dealing with buy guard ooops lol
 
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gurch

Enthusiast
Hey my worldserver.exe crashes when i type in the /g command here is a picture of it:
http://imageshack.com/a/img829/5069/aagd.jpg

the error file:
Code:
Exception code: C0000005 ACCESS_VIOLATION
Fault address:  00000000 CCCCCCCC:CCCCCCCC ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌ,ø×ÌÌÌÌÞ
 
Registers:
EAX:00000000
EBX:00000000
ECX:003DF5FC
EDX:001A0000
ESI:04D7FB58
EDI:04D7FB8C
CS:EIP:0023:00000000
SS:ESP:002B:04D7FB48  EBP:04D7FB98
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00010206
 
Call stack:
Address   Frame     Function      SourceFile
00000000  00000000  0000:00000000
712D812A  00000000  ACE_Sig_Handler::dispatch+BA  c:\avh-wow\trinity\dep\acelite\ace\sig_handler.cpp line 251
725697FB  00000000  signal+47B
764F58B0  00000000  CtrlRoutine+97
7655E8DE  00000000  BaseThreadInitThunk+E
77B8D4BD  00000000  RtlCreateUserProcess+8C
77B8D6CF  00000000  RtlCreateProcessParameters+4E
========================
Local Variables And Parameters
 
Call stack:
Address   Frame     Function      SourceFile
00000000  00000000  0000:00000000
 
712D812A  00000000  ACE_Sig_Handler::dispatch+BA  c:\avh-wow\trinity\dep\acelite\ace\sig_handler.cpp line 251
        Parameter  int 'signum' = 15
punting on symbol siginfo
        Parameter  ucontext* = 1 int 'ucontext' = 1
        Local  eh ACE_Event_Handler* = 3DF5FC
                         <user defined>  = 1A0000
                         int  <unnamed-tag> = 1A0000
                         int  <unnamed-tag> = 1A0000
                         <user defined>  Policy
                                 <user defined>  = 1A0000
                         <user defined>  Reference_Counting_Policy
                                 <user defined>  ACE_Event_Handler::Policy
                                         <user defined>  = 1A0000
                                 int  Value = 1A0000
                                 int  value_ = 1A0000
                         <user defined>  reference_count_ = 1A0000
                         int  priority_ = 3BF8
                         <user defined>  reactor_   ACE_Reactor* = 7FF
                                                 <user defined>  ACE_Reactor_Timer_Interface
                                                         <user defined>  <Unable to read memory> = 7FF
                                                 int  <unnamed-tag> <Unable to read memory> = 7FF
                                                 <user defined>  __Ace <Unable to read memory> = 7FF
                                                 <user defined>  implementation_  <Unable to read memory> = 803
                                                 bool  delete_implementation_ <Unable to read memory> = 807
                                                 <user defined>  ACE_Reactor::reactor_  <Unable to read memory> = 7FF
                                                 bool  ACE_Reactor::delete_reactor_ <Unable to read memory> = 7FF
                         <user defined>  reference_counting_policy_ = 1A000000000000
 
        Local  ACE_Errno_Guard
                 <user defined>  errno_ptr_  * = 20EC9420 = 20EC9420
                 int  error_ = 0
 
 
725697FB  00000000  signal+47B
 
764F58B0  00000000  CtrlRoutine+97
 
7655E8DE  00000000  BaseThreadInitThunk+E
 
77B8D4BD  00000000  RtlCreateUserProcess+8C
 
77B8D6CF  00000000  RtlCreateProcessParameters+4E

thank you for your help!
 
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slp13at420

Mad Scientist
interesting .. at first glance it appears your vmaps are outdated . I had problems when mine were gen4 and not gen5. try generating all new maps fist while I download the latest Eluna-TC-Wotlk git. then I will get back to you tomorrow after work.
?lua API? that 1 is interesting too...not a normal error I would expect...

--update--
TrinityCore rev. d97e4a075487 2014-03-28 15:48:48 +0200 (master branch) (Win32, Release) (worldserver-daemon) ready...
tested with gen5 maps . still get a panic unprotected error in call to Lua API bad argument #1 string expected got boolian
I will look into it tomorrow when I get off work.

--update--
ok I did some testing this morning.... with the new rev(3-28-2014) I have issues with all of my lua chat commands(#tele #repair....) now.
they fire and work even teleports me where I want but any of my lua's that use a chat cause the core to "PANIC" .[SUP] "damn thing musta dropped its towel somewhere"[/SUP]
I use "/g commands" and it does produce a complete list of the commands but crashes after the lua completes..
same with any of my chat triggered lua's.
my lua driven vendors and npc's or timer'd lua's work just fine and fire properly without err's...

I hate to point my finger at the core but I also noticed it did not produce a lua_scripts folder when I compiled it with eluna checked in cmake..
but I am expecting rochet2(SUPER FIXER) to swoop in and say something in 5,...4,...3,...2,.......lol orrrr maybe not..lol

--update--
Copied my live version over and applied it to the test core(3-28-2014) and still the same reaction...

ok tried to git clone the repo again and it err'd on the lua engine.

when I try to clone it . it stalls at :
checking out files: 100%(8777/8777), done.
path 'src/LuaEngine'
Cloning into 'src/LuaEngine'...
Cloning into 'src/LuaEngine'...
remote: Internal Server Error.
remote:
fatal: unable to access 'https://github.com/ElunaLuaEngine/Eluna.git/': The requested URL returned error: 500
Clone of 'https://github.com/ElunaLuaEngine/Eluna.git' into submodule path 'src/LuaEngine' failed
Done
 
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gurch

Enthusiast
well that's really weird :/ i hope someone can come up with a solution!! Thank you for trying to help me mate, i appreciate it. :)
 

Rochet2

Moderator / Eluna Dev
Ill try to pull a fix from my hat.
The issue seems to be that lua sends an error that the var is not a string even though you use a function that should return a string if one exists, or then a value you provide.
Lua also handles numbers as valid strings, so Im calling that off for our optional args.
 

slp13at420

Mad Scientist
here is a rolled back version(I removed all the custom stuff back to OEM) of my live core. rev :
TrinityCore rev. 0a1652d5a608+ 2014-03-13 20:46:21 +0200 (master branch) (Win32, Release) (worldserver-daemon) ready...

>> https://github.com/BlackWolfsDen/FRESH_CORE.git <<

running live with GGW

you can use this until the latest available rev is fixed. I Cmake'd and compiled and tested with GGW and NO ERRORS popped up.

this rev also requires vmaps 5 so don't forget to check tools in cmake and generate new maps.

========== Build: 18 succeeded, 0 failed, 0 up-to-date, 1 skipped ==========

now to testing :D

TrinityCore rev. 57d4859b034b 2014-04-02 15:36:07 +0300 (master branch) (Win32, Release) (worldserver-daemon)

hopped in game and jumped over to guild channel. typed "commands" poof all commands showed...waited for "PANIC"...
logged off then back on. in guild chat I typed "commands" 3x then "info" 3x
NO "PANIC" wooooooohooooooooooooooooo
Rochet2 YOU DA' BOMB
thank you :D

The REPO is fixed:
>> https://github.com/ElunaLuaEngine/Eluna-TC-Wotlk.git <<
 
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slp13at420

Mad Scientist
Nice job!!!! is awesome.

Can you please add a cooldown to re-capture flag? 20 min or that will the eternal battle, just think :)

thank you :D enjoy :fencing:

hmmmm didn't really think about adding a timer for that . it should end since one guild will allways have the upper hand by having the ability to teleport strait to the flag to defend it when they respawn from dying while the other guild must travel back to it , regroup and try some new attack strategy. but interesting idea tho hmmm at the moment I don't know how I could do it.....maybe a delayed spawn of the new flag when an original flag is tagged.. maybe make it an in-game setting so it can be turned on or off..
 
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slp13at420

Mad Scientist
spawn it with flag set to A, then attach a timer to the gob for say 10 min countdown that will set flag to B when it expires then the flag will be clickable. just gotta make sure it doesn't fire the timer when it spawns on map load...I will sit down this weekend and see what I can boil up :D
or maybe log the game time when the flag spawns and then ad an if statement when player tags flag to check if current game time is greater than flags logged game time by x amount...
 
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